Devil May Cry 4: Special Edition
(PC / Playstation 4)Nero DMD
Mission 11. I'll write more about the tactics i used in my
DMC strategy page.
Lady DMD mode: Charged shotgun my beloved
Nero Hard mode: Charged shots my beloved
Sigh.. hard mode always has its ways to keep me humble. The
difficulty curve rlly duped me and made me believe I had the hang of
the game. The added challenge to boss fights is truly succulent but
mobs totally wrecked my shit (M09 Angelo and gladi match-up right
out of hell).
On the other hand, remapping my buttons to be able to charge
shots and learning how to impliment it into my fighting have
definitely been the biggest enhancement to my performance. It made
fights so much more interesting! Guess I rlly was blind to Blue
Rose's potential. So, with a little bit of practice and repetition,
I was able to output better damage and style! Credo and Echidna are
still some of my fav boss fights<3
Exceed practice pt.1
After not playing dmc4 for 10 days, i totally felt like i already got rusty. I'm not coordinating my combos like i did before~(T___T)~ So, its with that lack of skill that i attempted to practice timings with Exceed lol I didnt look super into it so i could only try based on my vague memory of what little i read. Things like to rev when nero's sword touches the ground. I was able to make it work 20-30% of the time for the 1st hit of combo A.
Vergil's campaign
So after finishing the game on Normal, the most obvious thing to do
next was to see Vergil's side of story. Except it isnt during the
events of Nero/Dante's side, but rather years before them. Which
finally explains the fact that Vergil's clothes dont look any
different than in DMC3.
As i was looking forward to some satisfying reveal about how
the owner of the so-sought-after Yamato was somewhwre roaming around
Fortuna Island, i have to admit i was kinda disappointed. The devs
repeated the same thing they had done preciously with DMC3 which was
to add a new playable character for a Special Edition of the game,
and only adding a new cutscene at the beginning while removing all
the usual ones (since it would only create an incoherent narrative).
Beat it!
Played through the last 4 missions today! During my whole
playthrough, I did my best to stay away from guides and helpful
footage, just so i could rlly force myself to think up strategies on
my own. But, at one point, after dying 3 times during the last round
of the Savior's fight where you need to hit his chest crystal, i
just had to look it up on Devils Lair bc i couldnt figure out for
the life of me what to do to deal damage. Since Dante gets to use
Yamato, i had thought it had smth to do with the fight (turns out:
not much) It was actually way more simple that the fight ended so
fast the moment i started using that strategy.
As much as I enjoyed playing Dante, I was relieved to be
controling Nero again. I felt like his snatch was more reliable when
i needed to stay close to enemies or stun them.
Switching to Dante
(forgot to write smth. ill come back to this later)
Man in Red
Today's session started with the new area: the forest! It reminded me of a lot of things but not rlly DMC. Felt very.. un-dmc-like.. Still, it had some good moments, like the Guiding Light puzzle which im so happy they brought back and revamped! Yet another DMC1 reference hehe! M07 also has one of the coolest creature design so far! Echidna might be a cliche design for smth related to poisonous plants but MAN, shes gorgeous! Seeing her shift forms, wow. Tho, like previous bosses, Snatch was yet again the trick to dealing damage by staying in the air and all. I wonder if im doing smth wrong or if thats rlly how these boss fights are rlly intended to be dealt in that way...
Since the very first cutscene, i'm just desperately waiting for a
crumb of Dante every mission _(´ཀ`」 ∠) _ Please... i just wanna see
him.. the silly guy... Thankfully! At M10, i finally get what i was
asking for! Aaaand more... Bc he then takes kicking my ass and
humiliating me very seriously. Dante's 2nd fight is by far the
scariest of all boss fights in any DMC game. I made me realize how
actually terrifying it is to be on the other side of that familiar
sword.. so much, you could say a devil may cr-(sounds of sniper
rifle shooting me multiple times). Seriously though, it got me so
shaken that he was copying Nero's moves and dodging/blocking
everything, that i started doubting it was even intended to be a
defeatable boss! Also, that fight proves to me what i was saying in
my last entry about his portrayal as an experienced fighter! He
moves with confidence and intent, doesnt get stunned in combos too
long, parries all gun shots, counters Snatch instead of being
stunned. To my biggest surprise (and maybe joy, maybe horror), his
rebellion attacks and abilities are mostly the same as DMC3 and he
even switches styles! And having spent so many hrs practicing them,
i was already better equipped to be able to read his moves and
predict some of them. For example, RG seemed to be the style when it
is the most possible to stun and deal damage to him. BUT! Knowing
how it works, i knew his unwillingness to counter my attacks with
anything but blocks meant he was building Release (hurt like hell as
expected;().
Tho, it still didn't make it easier to understand what truly
works against him. In the end, i figured snatching him in the middle
of a combo was my best and safest strategy.
Four at last
MY DMC4 JOURNEY FINALLY BEGINS!!! I'd been anxiously holding back
from picking it up for fear of never going back to the older
entries, but it needed to happen. I needed to finally see and hear
Nero. Thankfully, getting his VA spoiled beforehand didnt ruin it
for me like i thought it would. I've known him best for his role as
Vash, which i've spent way too many hours listening to, but his
performance for Nero is different enough AND so so good. I can't
help but hear TP Link with his "hiyah!" and "hah!" LOL
And though i have seen so many spoilers against my will, im
glad theres still so much i couldnt possibly expect or predict for
the story. Like Dante's entrance! What a guy! What aura! He rlly
knows how to leave a strong impression! Bloodied face, ice-blue eyes
searching the room, ominously standing on a sullied altar... it's
almost like they're trying to paint him as a bad guy...ㅍ_ㅍ Loved
it! And the Nero vs Dante sequence that follows..! Tasteful! The
whole silent but still cocky attitude he has is such a fun direction
for his character. I'm used to him having such a big mouth hahaha!
His change in demeanor speaks so much volume for how experienced he
must've gotten since dmc3 and 1, therefore confident enough to
constantly taunt. Oh, and those taunts! Pure cinema. The dmc3
cerberus reference but this time targeted at Nero? The direspect
made me actually gasp.
Speaking of which, the refs in 4 are SO
fun to notice! i cant believe ppl suggest skipping dmc1 since it's
"old and janky" bc they're honestly missing out. Scarecrows
basically being recycled Marionnettes, the icon Nelo Angelo
inspiring the gorgeous Bianco Angelo (and their battle theme),
Frosts making a (bittersweet) comeback (flashback to those water
levels><), Mephistos and Sin Scythes sharing similarities,
Fortuna Castle's BGM sounding awfully similar to the one for the Old
Castle, Mundus's name appearing on a shop enseigne... even the gates
being most definitely based on the one from the 2007 anime! There's
also a lot of "clins d'oeil" to dmc3: Bael's attacks reminding me a
lot of those of Cerberus, secret missions being marked by glowing
red objects, Nero surfing on an enemy just like 3Dante does, or when
he mistreats machinery the same way 3Dante "fixes" his
not-so-functional jukebox. Those are only some of the ones i noticed
and im ever so overjoyed they keep bringing back stuff from the
older games. They still have so much charm to them<3