DMC3 Royalguard
This little guide will cover all the difficulties as I play through on the HD vers. of the Special Edition, so updates will be slow if I'm unable to make progress (as I am in no way a pro).
Amidst all the RG guides already existent on the Web, I wanted one that detailed timings for every ennemy moves.
Note: To avoid repetition, new moves that ennemies gain in higher modes will be added while keeping in mind that they will still perform lower difficulty attacks.
Royalguard, or RG for short, consists of 5 moves.
Block & Charge, or Just Guard when timed perfectly, Air Block, Release, or Perfect Release when timed perfectly, Air Release and Ultimate.
It's necessary to note that blocks can be broken by higher demons and bosses.
A big part of nailing the timing with RG is to pay attention to sound effects and visual hints. Ennemies will often signal your cue to block with a grunt or noise. Others will make it easy to tell by doing a specific animation preceeding one of their attacks. After that, all you need is to memorize it and practice.
1st Hell: Pride
The lowest of the low ranked demons. They're extremely easy to deal with on their own but it becomes tricky when they swarm you since their simultanious uncoordinated attacks can sometimes throw off your rythm. Try not to get surrounded.Easy/Normal
Scythe attack: They swing their weapon in an arc above their head. Block: They have the ability to block your attack (flashes blue and metal striking metal sfx), but is easily broken by[]Hard
Reaping attack: They brandish their weapon in an arc around them, leaning back and swinging forward in a reaping motion.DMD